/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.model.account;

/**
 * @author cura
 */
public class CharacterPasskey {

    private int objectId;
    private int wrongCount = 0;
    private boolean isPass = false;
    private ConnectType connectType;

    /**
     * @return the objectId
     */
    public int getObjectId() {
        return objectId;
    }

    /**
     * @param objectId the objectId to set
     */
    public void setObjectId(int objectId) {
        this.objectId = objectId;
    }

    /**
     * @return the wrongCount
     */
    public int getWrongCount() {
        return wrongCount;
    }

    /**
     * @param count the wrongCount to set
     */
    public void setWrongCount(int count) {
        this.wrongCount = count;
    }

    /**
     * @return the isPass
     */
    public boolean isPass() {
        return isPass;
    }

    /**
     * @param isPass the isPass to set
     */
    public void setIsPass(boolean isPass) {
        this.isPass = isPass;
    }

    /**
     * @return the connectType
     */
    public ConnectType getConnectType() {
        return connectType;
    }

    /**
     * @param connectType the connectType to set
     */
    public void setConnectType(ConnectType connectType) {
        this.connectType = connectType;
    }

    public enum ConnectType {
        ENTER,
        DELETE
    }
}
